Call of The Clouds

  • Attended month long intensive experience to learn overview of all aspects of game development and create a playable arcade game to be put on an actual cabinet at Unreal Fest.

  • Created and implemented all assets shown including models, materials, animations(made inside of Unreal with control rig!), blueprinting, UMG, etc..

  • Gameplay concept is the player is an early French Balloonist giving an air show and the goal of the game is to make it to the end of the level without running out of health or fuel. Players can utilize drafts in the sky to prolong their flight, collect cannisters of fuel being shot up to them to last longer, utilize lighting charges, and must avoid taking damage from trees and fuel cannisters not caught.

Here’s the game on the cabinet at Unreal Fest Orlando in 2025!